PLEASE NOTE THAT THIS COURSE HAS FINISHED. ALL MATERIALS AND DISCUSSIONS REMAIN AVAILABLE AND YOU CAN ACCESS THEM VIA THE MODULES TAB ABOVE.

TO ACCESS THE MODULES, PLEASE ENROLL FOR THE COURSE BUT BE AWARE THAT IT IS NOT POSSIBLE TO RECEIVE THE COURSE BADGE OR THE CERTIFICATE. HOWEVER MODULE BADGES ARE STILL AWARDED AUTOMATICALLY. 

PLEASE NOTE THAT SUPPORT IS NO LONGER PROVIDED BY THE COURSE INSTRUCTORS OR THE EUROPEAN SCHOOLNET ACADEMY TEAM FOR THIS COURSE.

“Computer games are the most powerful learning tool of our age.”

Professor Henry James, MIT

We are delighted to announce this 3rd round of the Games in Schools course with new content, activities, webinars and subtitles in French, Italian, Greek and Romanian. The course takes into account some of the more recent developments in the area of games-based learning including virtual and augmented reality, a bigger focus on mobile games for smartphones and tablets, as well as the newest games and hardware available on the market.

Join us in this exciting MOOC for teachers exploring the potential of games-based learning in schools. The course will examine the opportunities but also challenges offered by integrating games into our teaching and learning and will provide practical examples of gaming tools and activities to use in your daily teaching practice. We will be learning through a mix of video, interactive activities and discussions as well as sharing of resources.

The first question we will explore is, why use computer games in schools? We will then look at a range of games which do not necessarily have an educational purpose but can be used nicely for thematic learning on topics such as gravity, planets, construction, and many others. However, we will also explore games that have an explicit pedagogical focus and are designed to help students learn anything from Maths to Languages. Game mechanisms can be powerful motivators to succeed at a task, so we also ask the question, what can we learn from games for our teaching. And rather than just have students using games we will introduce a range of tools that you can use to get your students to design games, learning important skills such as coding, design, and creativity along the way. Finally, we address why it is important to teach about games, highlighting issues such as privacy, safety but also the cultural impact of games.

The course is presented by Ollie Bray, a former teacher and current school principal who has received numerous awards for his work in the field of technology enhanced learning. For more information about Ollie, click on his picture on the right.

The course is being run jointly by European Schoolnet and ISFE (The Interactive Software Federation of Europe) and is entirely free. It is open to anyone who is interested in the topic but is primarily aimed at practising teachers.

Join us already in the Games in Schools Facebook Group or share your ideas about the topic using #gamescourse

List of modules

Course Introduction Start date
12/04/16 09:00
End date
05/06/26 23:59
1. Why use Computer Games? Start date
18/04/16 10:30
End date
05/06/26 23:59
2. Using Games for Thematic Learning Start date
25/04/16 09:00
End date
05/06/26 23:59
3. Learning Games - what games are out there that will help children learn? Start date
02/05/16 09:00
End date
05/06/26 23:59
4. What can we learn from games? Start date
09/05/16 09:00
End date
05/06/26 23:59
5. Designing Games Start date
16/05/16 09:00
End date
05/06/26 23:59
6. Why is it important to teach about games? Start date
23/05/16 09:00
End date
05/06/26 23:59
To enroll in this course you first have to register as a user on the European Schoolnet Academy platform. To register, please click the button below.

Start date

Monday, 18th April 2016

Duration

Six weeks from 18th April to 5th June 2016. The course requires around 3 hours of work per week.

Target audience

The course is aimed at primary and secondary school teachers but anyone interested in the topic can join. No prerequisite knowledge of games in schools is required.

Certification

You will receive digital module badges for every completed module of the course as well as a course badge and a course certificate upon completion of the full course. All badges can be exported to the Mozilla Badge Backpack.

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