Please note that this course has concluded, although its content remains available for perusal. You can access the modules by enrolling in the course and clicking the "Modules" tab above; however, it is no longer possible to receive the course badge, the module badges, or the course certificate. Finally, please note that support for this course is no longer provided by the course instructors or the EUN Academy team.

 

“Computer games are the most powerful learning tool of our age.”

Professor Henry James, MIT

Join us in this exciting MOOC for teachers exploring the potential of games-based learning in schools. The course will examine the opportunities but also challenges offered by integrating games into our teaching and learning and will provide practical examples of gaming tools and activities to use in your daily teaching practice. We will be learning through a mix of video, interactive activities and discussions as well as sharing of resources.

The first question we will explore is, why use computer games in schools? We will then look at a range of games which do not necessarily have an educational purpose but can be used nicely for thematic learning on topics such as gravity, planets, construction, and many others. However, we will also explore games that have an explicit pedagogical focus and are designed to help students learn anything from Maths to Languages. Game mechanisms can be powerful motivators to succeed at a task, so we also ask the question, what can we learn from games for our teaching. And rather than just have students using games we will introduce a range of tools that you can use to get your students to design games, learning important skills such as coding, design, and creativity along the way. Finally, we address why it is important to teach about games, highlighting issues such as privacy, safety but also the cultural impact of games.

The course is presented by Ollie Bray, a former teacher and current school principle who has received numerous awards for his work in the field of technology enhanced learning. For more information about Ollie, click on his picture on the right.

The course is being run jointly by European Schoolnet and ISFE (The Interactive Software Federation of Europe) and is entirely free. It is open to anyone who is interested in the topic but is primarily aimed at practising teachers.

Join us already in the Games in Schools Facebook Group or share your ideas about the topic using #gamescourse

List of modules

Course Introduction Course Introduction Start date
26 Oct 01:01
End date
01 Jan 00:59
1. Why use Computer Games? 1. Why use Computer Games? Start date
26 Oct 01:01
End date
01 Jan 00:59
2. Using Games for Thematic Learning 2. Using Games for Thematic Learning Start date
02 Nov 01:01
End date
01 Jan 00:59
3. Learning Games - what games are out there that will help children learn? 3. Learning Games - what games are out there that will help children learn? Start date
09 Nov 01:01
End date
01 Jan 00:59
4. What can we learn from games? 4. What can we learn from games? Start date
17 Nov 01:01
End date
01 Jan 00:59
5. Designing Games 5. Designing Games Start date
23 Nov 01:01
End date
01 Jan 00:59
6. Why is it important to teach about games? 6. Why is it important to teach about games? Start date
30 Nov 01:01
End date
01 Jan 00:59
To enrol in this course, you first have to register as a user on the European Schoolnet Academy platform. To register, please click the button below.

Start date

Monday, 27th October 2014

Duration

Six weeks. From 27th October to 7th December. The course requires around 1.5 hours of work per week.

Target audience

The course is aimed at primary and secondary school teachers but anyone interested in the topic can join. No prerequisite knowledge of games in schools is required.

Certification

If you complete all six modules of the course, you will receive a digital certificate from European Schoolnet

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